What you'll have at the end
An idea turned into something you can show. Strategy, design, working prototype. Real software, not slides. Built fast, fixed scope, no surprise invoices.
Most ideas die
in the slide deck.
You can describe it. You can sketch it on a whiteboard. But when someone asks "show me," there's nothing to show. Slides aren't proof. A working thing is.
Two to three weeks. Strategy locked, design real, working software you can put in front of someone. That closes the gap between an idea and a thing.
Idea → Concept · Concept → Working prototypeHow this started.
I sit with founders and teams and build what's hard to build alone. Strategy, prototypes, AI systems. Recent work with 10team, VAISTO, and Moovmoor.
For a few years I did that work and walked away. The thinking lived in my head and a handful of decks. Then I started writing it down. Folders. Markdown files. Context structured so any AI could pick up where the founder left off.
Now I run that system with other founders.
"It felt like the model went from intern to co-founder."
↗ First install · 2025The three weeks.
Same flow every time. Week one is positioning. Week two is design and build. Week three is the polish that gets it ready to show.
Fixed from day one. No estimates that turn into invoices. If the scope shifts, we agree on a new one or hold the line.
Specifications.
Strategy + concept + positioning
Visual identity + key screens
Working prototype, real software
One round of revisions + hand-off
Thirty minutes.
No deck.
If it fits, we go.